Helldivers 2 slashes PC file size as studios reject bloat

The prevailing sentiment favors human-centered craft, premium pivots, and transparent, globally representative awards governance.

Elena Rodriguez

Key Highlights

  • Helldivers 2 reduces PC install size by 85% to roughly 23GB from 154GB, with minimal loading impact.
  • The First Descendant plans a 2026 overhaul, revamping core loop, endgame, story, farming, raids, and UI.
  • A 90% jury weighting at The Game Awards prompts scrutiny of global representation in voting.

Across r/gaming today, players celebrated design choices that respect time and hardware, revisited the kinds of moments that make games unforgettable, and debated who should define “quality” in a year of high-stakes releases. The throughline is clear: the community rewards craftsmanship, clarity, and authenticity—whether in engine decisions, narrative agency, or the mechanics of awards and reviews.

Production pivots aimed at respecting players

Momentum gathered around a sweeping storage optimization in Helldivers 2, as the community highlighted the 85% file size cut on PC that trims the install from 154GB to roughly 23GB with minimal impact on loading. It’s a tangible example of technical stewardship that lowers friction and elevates goodwill—particularly in an era where disk space feels as precious as framerates.

"When you don't have to build every inch of a game from the ground up dedicated entirely to squeezing money out of players it can be quite liberating." - u/BlurryRogue (2683 points)

The same player-first ethos surfaced in business and engine strategy: Embark framed its move from free-to-play to a premium Arc Raiders as a design unlock, Bethesda veterans charted a control-first course by ditching Unreal Engine 5 for a proprietary Wayward Realms engine, and Lunar Software’s 13-year bet on focus and atmosphere paid off in Routine’s deliberate, tactile sci-fi horror. The connective tissue is intentionality: cutting bloat, choosing the right monetization, and building bespoke tech to serve the experience rather than the market trend.

Moments that endure and systems that evolve

Players rallied around nostalgia and agency, with a shared tribute to one of the coolest moments in gaming history and a reminder that Dragon Age: Origins was wild—rooted in dialogue choices and consequences that still spark debate years later. These threads underscore how singular scenes, soundtracks, and narrative forks cement a game’s legacy far beyond technical specs.

"Back when evil playthroughs actually made you act evil..." - u/Same_Swordfish_1879 (1232 points)

That appetite for meaning dovetails with live-service introspection, as The First Descendant’s 2026 overhaul promises a new foundation—reworked loop, endgame, story, farming, raids, and UI—signaling a shift from duration to depth. The community message is unmistakable: retain the spectacle, but ensure the systems respect player agency and deliver progress that feels earned, not padded.

Gatekeepers, scores, and the soul of creativity

With awards week looming, visibility into decision-making mattered: a community-made map of the Game Awards jury contextualized the 90% jury weight against global representation, while the Metroid Prime 4: Beyond review thread showcased strong-but-not-perfect scores and reminded readers that numeric averages don’t replace firsthand play. For many, the discourse is less about decimals and more about whether a game delivers discovery, tone, and craft.

"Guys you guys really need to stop being slave to review scores. If an 8 is bad to you, your perspective is on the floor..." - u/AnubisIncGaming (121 points)

That debate intersected with industry philosophy, as players weighed the Rockstar co-founder’s sharp warning about AI executives against the realities of modern production. Between juries, critics, and creators, r/gaming’s pulse favors human-centered craft—valuing the choices that make games feel intentional, fair, and memorable over the pursuit of automation or the tyranny of metrics.

Data reveals patterns across all communities. - Dr. Elena Rodriguez

Related Articles

Sources

TitleUser
Helldivers 2 File Size On PC Has Been Reduced By 85% From 154GB To Roughly 23GB With The Help Of Playstation PC Port Studio Nixxes
12/02/2025
u/Ftouh_Shala
17,515 pts
One of the coolest moments in gaming history
12/02/2025
u/OhMyOhWhyOh
12,524 pts
Execs pushing AI are "not the most humane or creative people," says Rockstar co-founder, comparing the tech to "mad cow disease"
12/02/2025
u/OGAnimeGokuSolos
2,889 pts
Embark says moving from free-to-play made designing Arc Raiders "drastically easier"
12/02/2025
u/GrayBeard916
2,812 pts
Dragon Age Origins was wild.
12/02/2025
u/DeadgrounD
2,520 pts
Ex Bethesda devs' ambitious Elder Scrolls Daggerfall successor 'The Wayward Realms' has announced it has completely ditched Unreal Engine 5 for its own proprietary engine, to make "a far better game"
12/02/2025
u/ChiefLeef22
2,068 pts
The First Descendant Has Announced That It Undergo A Complete Overhaul In 2026 - New Foundation To Include A Reworked Gameplay Loop, Brand New Endgame, Redone Main Story, New Farming System, New DungeonRaid System, New UI, And More. The Much Anticipated 'Dia' Will Also Finally Be Added To The Game.
12/02/2025
u/WhyPlaySerious
1,439 pts
After 13 years in development hell, Routine is a singular sci-fi horror that solves Alien Isolation's biggest problems
12/02/2025
u/Didsterchap11
1,239 pts
Who gets to vote on the Game Awards? A map of all 153 publications in the 2025 Game Awards' Jury.
12/02/2025
u/EricTheChef
471 pts
'Metroid Prime 4: Beyond' - Review Thread
12/02/2025
u/ChiefLeef22
411 pts