Anthem shuts down as the players demand tougher cheating bans

The calls highlight distrust of live-service models and demand for lasting design.

Melvin Hanna

Key Highlights

  • Anthem’s final playable day prompts a top reaction with 5,446 points, capturing frustration over sunsetting online-only worlds.
  • A critique of the live-service pivot at major studios draws 1,939 points, citing damage to BioWare and Warner Bros.
  • A co-op compromise post advocating people-first play gathers 1,507 points, signaling demand for shared fun over optimization.

Today’s r/gaming threads trace a clear arc: endings and enforcement, people-first play, and a renewed hunger for authentic mechanics and aesthetics. The mood is reflective yet optimistic, as the community asks how to preserve fun while rewarding the people who make and play games.

Endings and enforcement: the live-service reality check

The community marked Anthem’s last playable day as BioWare sunsets the game, a reminder of how fragile online-only histories can be. In parallel, a push for stronger deterrence surfaced in a call to curb multiplayer cheating through cross-franchise bans, underscoring the trust gap around competitive play.

"Somewhere out there this is someone's favorite game and I feel for that person..." - u/Ollazzzz (5446 points)

The critique of the business pivot sharpened: many see the live-service mandate as misaligned with studio strengths, and the costs are still rippling across big-name developers. The takeaway is clear—players want consistency in enforcement and longevity in design, not sunsetted worlds that vanish when the servers do.

"The push for single player teams to make live service multiplayer games did such harm that we are still seeing today. Warner Bros, BioWare, etc. going in the shits and never recovering is a shame considering how cool their games used to be...." - u/Dirtycoinpurse (1939 points)

People-first play: rewards, relationships, and compromise

Amid the concerns, culture wins stood out as Shift Up’s staff gifts and cash bonuses signaled retention through appreciation, while community threads like Making Friends Monday invited players to find new squads across platforms.

"Accept you can't play entirely the way you want with your friends and compromise so you all have fun, or play 100% your own way and do it solo." - u/Miraclefish (1507 points)

Practical empathy threaded through a thoughtful discussion on optimization vs. co-op fun, where the consensus urged meta-minded players to scratch the efficiency itch solo and lean into shared enjoyment when grouped.

Authenticity and taste: mechanics fidelity and creative expression

Players asked for games that truly honor physics in space, with a search for more realistic mechanics spotlighting silence, inertia, and meaningful systems over spectacle.

"There’s no combat but Hardspace: Shipbreaker always felt like it honored the science." - u/Songslinger (174 points)

Beyond mechanics, taste shaped discovery: an indie survival horror preview teased atmospheric ambition, a request for Atlyss-like alternatives chased a simple, chaotic loot loop without certain aesthetics, PS5 builders sought design-forward recommendations, and a striking fan art repost celebrated nostalgia with bold style.

Every community has stories worth telling professionally. - Melvin Hanna

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